Archives

What Is A Line? // Zine 3 // Tv Dramas

For my final zine for this project i decided to take another starting point from the initial workshop we did. One of my likes, line and format was...

Tv Dramas // Outline // Publications

An idea came pretty quick for this one, i decided to use outlines and solid colour shapes to create illustrations of famous characters from the best TV dramas. After researching and also including my own personal likes, I will create a set of around 10 illustrations and the zine will be entitled...

'Top 10 TV Dramas to watch before you die'.

This will conclude my set for the brief, but i may create some more if i have time. I have had fun with this brief, tried to keep it a bit more lighthearted that other studio briefs and gone with whatever i want to do. I will hopefully be carrying this on as a side project. A self initiated brief, and will be creating a new zine each month with another one of my likes or hobbies or anything else i find interesting. I will also hopefully try to sell them for cheap and see how well they go down with my target audience.

Here are the illustrations i created for the zine...

Dexter


Dexter is an American television drama series, which debuted on Showtime on October 1, 2006. The sixth season premiered on October 2, 2011. The series centers on Dexter Morgan (Michael C. Hall), a blood spatter pattern analyst for the Miami Metro Police Departmentwho moonlights as a serial killer. Set in Miami, the show's first season was largely based on the novel Darkly Dreaming Dexter by Jeff Lindsay, the first of his Dexter series novels. Subsequent seasons have evolved independently of Lindsay's works. It was adapted for television by screenwriter James Manos, Jr., who wrote the first episode.



Lost

Lost is an American television series that originally aired on ABC from September 22, 2004 to May 23, 2010, consisting of six seasons.Lost is a drama series that follows the survivors of the crash of a commercial passenger jet flying between Sydney and Los Angeles, on a mysterious tropical island somewhere in the South Pacific Ocean. The story is told in a heavily serialized manner. Episodes typically feature a primary storyline on the island, as well as a secondary storyline from another point in a character's life.



Game Of Thrones

Game of Thrones is an American medieval fantasy television series created for HBO by David Benioff and D. B. Weiss. It is an adaptation of A Song of Ice and FireGeorge R. R. Martin's series of fantasy novels, the first of which is titled A Game of Thrones. The series is filmed at Paint Hall Studios in Belfast, and on location elsewhere in Northern Ireland, Malta, Croatia and Iceland. Its cast is mainly British and Irish.



Misfits

Misfits is a British science fiction drama television show about a group of young offenders sentenced to work in a community service programme, where they obtain supernatural powers after a strange electrical storm. The first series started broadcasting on 12 November 2009 on E4, and was produced by Clerkenwell Films. The show aired in Australia in 2010 on ABC2, and in New Zealand, it screens on TV4, where its third season is currently running. In June 2011, it was made available online in the United States via Hulu, where it became one of the service's most-watched series.



Breaking Bad

Breaking Bad is an American television drama series created and produced by Vince Gilligan. Set and produced in Albuquerque, New MexicoBreaking Bad is the story of Walter White (Bryan Cranston), a struggling high school chemistry teacher who is diagnosed with advanced lung cancer at the beginning of the series. He turns to a life of crime, producing and selling methamphetamine with a former student, Jesse Pinkman (Aaron Paul), with the aim of securing his family's financial future before he dies.




24

24 is an American television series produced for the Fox Network and syndicated worldwide, starring Kiefer Sutherland as Counter Terrorist Unit (CTU) agent Jack Bauer. Each 24-episode season covers 24 hours in the life of Bauer, using the real time method of narration. Premiering on November 6, 2001, the show spanned 192 episodes over eight seasons, with the series finale broadcast on May 24, 2010. In addition, the television movie 24: Redemption was broadcast between seasons six and seven, while a feature film of the same name is also planned, with filming to begin in spring 2012.


The Office

he Office is a British sitcom television series that was first broadcast in the United Kingdom on BBC Two on 9 July 2001. Created, written, and directed by Ricky Gervais and Stephen Merchant, the programme is about the day-to-day lives of office employees in theSlough branch of the fictitious Wernham Hogg Paper Company. Gervais also stars in the series, playing the central character, David Brent. Although fictional and scripted, the programme takes the form of a documentary (a fictional documentary, i.e. a mockumentary), with the presence of the camera often acknowledged.





The Walking Dead

The Walking Dead is an American post-apocalyptic horror television series developed for television by Frank Darabont. It is based on the comic book series The Walking Dead by Robert KirkmanTony Moore, and Charlie Adlard.
The series stars Andrew Lincoln as sheriff's deputy Rick Grimes who wakes up after being in a coma to find the world dominated by "walkers", resembling the zombies of George A. Romero's horror movies. He sets out to find his family and other survivors along the way.




This Is England

This Is England '88 is a 2011 British drama series written by Shane Meadows and Jack Thorne. A spin-off from the 2006 film This Is England, it is also a sequel to the 2010 television sequel series This Is England '86, and is set two and a half years afterwards. This Is England '88 stars Thomas Turgoose as Shaun, Vicky McClure as Lol and Joe Gilgun as Woody.





Boardwalk Empire

Boardwalk Empire is an American television series from cable network HBO, set in Atlantic City, New Jersey, during the Prohibition era. It stars Steve Buscemi as Nucky Thompson. The show was adapted by Emmy Award-winning screenwriter and producer Terence Winter (of The Sopranos) from a book about historical criminal kingpin Enoch L. Johnson by Nelson Johnson, titled Boardwalk Empire: The Birth, High Times, and Corruption of Atlantic City.



The Sopranos

The Sopranos is an American television drama series created by David Chase that revolves around the New Jersey-based Italian-American mobster Tony Soprano (James Gandolfini) and the difficulties he faces as he tries to balance the conflicting requirements of his home life and the criminal organization he heads. The series also features Tony's family members and Mafia associates in prominent roles and storylines, most notably his wife Carmela (Edie Falco) and cousin and protégé Christopher Moltisanti (Michael Imperioli). A central theme is his professional relationship with his psychiatristDr. Jennifer Melfi (Lorraine Bracco).








OUGD406 // Interim Evaluation

Evaluate the problems that you identified and had to resolve within the briefs this year


Overall


On a more general outlook i have had to keep realistic with what i have wanted to create. Many times i have found myself thinking over ambitiously for the time period so it is really important that you remain innovative whilst still keep realistic within the time period you have for a particular brief. Another problem was researching. When researching i have to make sure i use reliable sources and try to maximise my time by finding the necessary research and getting rid on the unnecessary.


406


- In the rain brief i had a few problems that i had to overcome.  I wanted to keep in simple and keep an overall editorial feel to the poster without adding too much illustration. I was heavily influenced by Kessels but i didn't want to keep it too much like his work. I wanted to add my own style too. In the end i was happy with the final result but thin if i had more time i could have had a much better outcome. I wasted time experimenting though design sheets a little bit.



- For 'JuicePurse', the group brief, we wanted to keep it fresh and innovative so we steered away from just graphic design. We encountered numerous problems when putting our products together and Me and Sam  Hoh went through a lot of trial and error before we was happy with our final designs. In this brief, we also used various methods. The Laster Cutter, Embossing Press and also experimented with film/video. As a lot of this was new to us, we also came across a lot of hurdles before we got to our finished piece. For example, the pressing technique we used was a little bit makeshift because of the 2 week deadline of the brief, but we managed to get some nice results just through experimentation.



- For the stamp brief, this was the first time i had created design in such a small format so i found it difficult to design this way. My illustrations, i enjoyed doing and thought worked really successfully at large scale (in the poster for example) but i think a mixture of the detail in them and the quality of the printing onto the vinyl stickers made them not work as well as i thought they should. To improve this, in the crit i got told to print onto different stock to avoid this happening, and sacrifice the stickers element, so this is something i will have to re-visit before hand in.



Evaluate the key considerations that you had to take into account when investigating briefs this year


- Throughout the year, i have made some vital considerations in briefs that have helped me push my work to its fullest.

-I think that the main action that has had the most influence on my work is concept. I have been training myself and now find myself naturally thinking through the brief that i get and brainstorming all the possible routes i could take. I now create many more design sheets than i used to, and do constant experimentation instead of trying to design straight onto a screen. Thinking and working in a way like this makes it much easier when it comes to designing and also lets me experiment loads of ideas without wasting time designing.



- I also think much more about audience. I generally consider my target audience in depth now which i used to overlook before. I feel that this makes the design i create more relevant and can alter massive parts of my design. The tone, mood, colour scheme and style of design are all relevant to the target audience and this again makes designing easier when you know who you are designing for.

-Experimentation and Execution. I find it really important to experiment different possibilities and approaches but equally as important is the execution of my final piece. At the end of the day, the final product is what is seen by people, not all the background work, so you have to make sure it looks good, the message is clear and that it serves the purpose.




Evaluate the research activities that you had to undertake in order to resolve the briefs this year


- Throughout my time here already, i have learned how important good research is to any project i am working on. I have also learnt more about different types of research and how important it is to use the correct methods of research to get the information you need. I have learnt how to effectively gain Qualative, Quantative, Primary and Secondary research.

SurveyMonkey is something i have used quite a lot this year. This is an online survey creator which you can send around the internet to get results. This has been good for me as i can use it within social and professional networking websites online in order for me to get a large amount and broader range of answers.

When it comes to secondary research, i find that using trustworthy sources is always key to get the correct information. For example, when working with a particular subject such as recycling. I tend to use websites that are known to be trusted, such as the BBC or websites that are government. You can tell this by the '.gov.uk' in the address. The worst thing to do is use an unreliable source in your work which is sending out the incorrect information.



Evaluate the examples of secondary research that informed your design decisions


When it comes to secondary research, i find that using trustworthy sources is always key to get the correct information. For example, when working with a particular subject such as recycling. I tend to use websites that are known to be trusted, such as the BBC or websites that are government. You can tell this by the '.gov.uk' in the address. The worst thing to do is use an unreliable source in your work which is sending out the incorrect information.






Evaluate the examples of practical research that informed your resolution.


Putting surveys out there on the internet and around the college to get first hand research.

Taking source images myself rather than using images from the internet is better practise and also a lot of the time works out better because you can get exactly what you want.

I also constantly collect source material from the environment around me that constantly subliminally influences my practice. I keep posters, flyers and pretty much anything else i like the look of.




Evaluate the breadth of initial ideas that you generated in response to the brief.


This is something that i have been doing more and more of for each brief. It has always been a natural process i do at the begin of every brief. I usually have some initial ideas that i sketch down in my book as the brief is being delivered to us. I then go away, create design sheets always. I often create a mind map of ideas then highlight the best ones that i feel have potential to be pushed further. Once i have a few solid ideas, i try to come up with imagery for the best ideas and see what is working best. I generally always resolve my idea through design sheets before experimenting digitally. I work and re-work ideas, then when i'm happy with something on paper, i re-create this digitally then experiment further if necessary. Sometimes my initial ideas are the ones i always go back to, but most of the time, further research and development is needed in my case to get the best out of what i'm doing.


Evaluate the breadth of visual investigation that you explored before deciding on your design direction.


I generally jot my ideas down visually. Design sheets are essential to the initial visual investigation of my work and where most of my ideas come from. I try to bring in information and visual research into my ideas then tie everything together with my own ideas when creating imagery. I try to use different techniques throughout the briefs this year without sticking to one particular style. For some work such as the alphabet soup and the stamp brief, i have took a very illustrative route but then for other work, i have kept things type driven or used and editorial or swiss influenced style. I like to keep things contemporary and bring in influence i have from a whole array of different styles of design as well as the world around me.

I have also worked both consciously and subconsciously searching for inspiration throughout the year in general as well as for the 'STAMP IT' brief. A lot of my inspiration does come from internet sources. In my spare time i follow numerous blogs which has become somewhat of an addiction. Websites such as Designspiration, FFFFound and Behance Network. I try to take out books from the library that are relevant to my work at the time. just recently i was heavily inspired by work i found in a 'Layout' book when i was working on the Who are you? double page spread.

Last Two Weeks




I started the 'Stamp It' brief with a stimulated approach. I brought in inspiration from other places. I used one of my favourite illustrators, Michael Craig- Martin for inspiration and tried something different than what i would do normally. I feel i was inspired by what was happening around me at that time too, and always feel that this is the case with whatever brief i am doing.

I also used a stimulated approach to gain the knowledge of the 'Walk To Work Week' campaign. I researched this in depth online and decided to link my project up to this.

I used Intuitive approached when it came down to creating design sheets. I blasted some ideas i had in my head down onto paper and that is where the initial idea for 'Walk To Work' came from. I continued this approach to an extent through design sheets and then when i did some experimentation visually.

Once i was clear on the style, idea and content i was including, i used a systematic approach to my work to keep it all consistent and to create all of my illustrations in the style that i wanted from the first one i made.  When it come down to working to the format of the stamps and cover this come in useful to get it down.



OUGD406 // Stamp It // Evaluation

What skills have you developed through this brief and how effectively do you think you have applied them? What approaches to/methods of design production have you developed and how have they informed your design development process? 


I feel i have pushed myself more creating the illustrations in this brief. I am very happy with the finished results considering it was a 2 week brief. I added depth to my illustrations but adding half-tone and patterns to them. This is something i haven't done before but seems to have worked out well. 


I also got the chance to work with a different format, making sticker stamps using the vinyl cutter to cut them out is something i haven't done before and something new i have learnt so i now know the option is there whenever i need. 


I feel i am getting better at generating ideas through design sheets. I thought the crit really helped this time too. I got lots of feedback in the early stages which meant i could push my designs further more quickly. 


What strengths can you identify in your work and how have/will you capitalise on these? 



I feel i have pushed my illustration skills which i have already mentioned and also designing for different formats and products. 


 I will push myself further in future trying out different styles all the time. This way i'm not sticking doing the same thing for every brief which will broaden my skills and eventually make me a more versatile designer. 


What weaknesses can you identify in your work and how will you address these in the future? 


I feel that the actual designs on my stamps are a little too complex and therefore appear a little bit hard to see and almost pixellated on the stamps. They still look good from afar but not as good up close. I feel that this is a mixture of me not taking care when considering sizes for the stamps and also the print quality obviously not being 'Stamp' standard. To improve next time, i will consider the size and format of my designs a lot more carefully and also take the printing methods and stock into consideration. 


Identify things that you will do differently next time and what do you expect to gain from doing these?


1. Be more carful when choosing size, format and stock. This will make for a better quality final product. 


2. Make best use of the software i use will eventually be easier and less work for me to do. 


3. read, re-read and read the brief again and again. This will help me realise what is needed more clearlry. 











OUGD406 // Stamp It // Final Prints

I spent the whole of yesterday printing and making my products. Firstly, i set my stamps up in illustrator with a separate stroke layer which would be used to cut out my jagged edges.


I printed the stamps on self adhesive vinyl paper, then used the vinyl cutter to cut them out. They came out really well. the lines are very intricate but it managed to make a smooth cut still. the only issue i had was a loss in quality, i knew this was obviously going to happen as i had made really detailed illustrations and they had to be working at a 27 x 37 mm format. This was a little disappointing but i  think the stamps still work really well, just wished you could see the detail that i put in, and i would possibly think about printing them a little bigger than standard size stamps next time...









I double sided printed my covers which came out well and all lined up. On the outside was the front and back cover with the bar and QR code. On the inside i included the 'Walk To Work Week' information...


















I also printed my poster which came out really nice on some thick watercolour paper. Trimmed this down and photographed it in context. I think this would stand out anywhere in the public to help raise awareness of the campaign i am supporting...
















As part of the brief, we was also asked to create presentation boards showing our development. I made three under the titles... Research / Initial Ideas / Development. Here are the finished boards...










 

Copyright 2010. All rights reserved.

RSS Feed. This blog is proudly powered by Blogger and uses Modern Clix, a theme by Rodrigo Galindez. Modern Clix blogger template by Introblogger.